

Part 2 ends up feeling needlessly bleak, at a time when a nihilistic worldview has perhaps never been less attractive. “They are almost unbelievably unable to see the bigger picture. “The Last of Us Part 2 depicts individual people who are instead ruthless, capable, yet self-absorbed, and whose perception of violence is limited to how it affects them and their chosen family members,” Myers writes. In The Last Of Us 2, however, people are always at their very worst.

She compares the game to what she sees in the real world, as people band together and work to help one another during a time of crisis and pandemic. Polygon’s Maddy Myers has a very interesting discussion of the game’s violence and worldview. While Webster found the examination of violence and its consequences powerful, other reviewers disagreed. It’s one that grapples with the impact of that violence and shows players the consequences.” The very next paragraph, Webster admits that “I’m glad I pushed through - because those dark, disturbing moments are what make The Last of Us Part II so powerful. There are scenes so upsetting that they didn’t just make me uncomfortable they made me question why I was playing this game at all.” I certainly didn’t want to watch a religious zealot’s head explode into a grisly cloud because of my well-placed shotgun blast. I didn’t want to bash that lunging dog with a hammer or slice at that defenseless woman with a knife. “Over the game’s 20-hour runtime, I often found myself wanting to quit because the violence became unbearable. “ The Last of Us Part II isn’t fun,” Webster writes. Some reviewers seem to have actively disliked the game but are still glad they played it, like Andrew Webster at The Verge:
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Note also, many of the reviews I’ll be quoting don’t include review scores-in other words, some of the most critical reviews out there don’t impact the final Metacritic score at all, for better or worse. Let’s take a look at some of the more critical reviews, if only to get more information than “Best Game Ever 10/10!” Some critics are calling the story needlessly bleak, its characters completely changed from the first game, and its story riddled with plot holes. Since this game is somewhere between 25 and 30 hours long, you can see how that could be a problem.Īnd it’s not just the violence. Second, and arguably more importantly, some reviewers (even those who ultimately liked the game) found the violence extreme to the point of questioning whether they could even finish playing. Others note that the game’s best bits are in this embargoed stretch. So we’re left with a very big, roughly 12-hour question mark, with some reviewers saying that whether or not you like the game may come down to what happens during the section they’re not able to talk about.
